Technical Director/ Mixed Reality & AI/ NSYNK

ABOUT
ME

Technical Director and Head of Development for Mixed Reality at NSYNK — designing immersive experiences across XR, AI, virtual production and spatial computing. Here's where I'm headed, what I've built, and the road so far.

My Goal

A comeback, one step at a time.

I want to be open about where I am. I'm currently on sick leave, recovering from a brain tumor that left lasting effects. The diagnosis wasn't easy — but I'm fighting my way back as well as I can, in small steps, one at a time. I won't pretend the road is short or certain; this is my life now, and I'm learning to make peace with it. What hasn't changed is the way I think, plan and solve problems — and I fully intend to find my way back to the work I love.

10+
Years in immersive tech
15+
Major projects delivered
7+
Global brands

What I've Built

2024

Hyperslides · Apple Vision Pro

A cloud platform for spatial presentations — products and worlds brought into the room, experienced on Vision Pro and Quest 3. Research-funded by Distr@l.

2023

BMW i Vision Dee · CES

Turned a concept car into a virtual-production studio on wheels. 16,000+ visitors drove through a real and a metaverse Las Vegas via a Mixed-Reality slider.

2020

Porsche Taycan AR App

The first broadcast-grade AR app for journalists — the car itself becomes the marker. In use worldwide, featured in the Porsche Newsroom.

2017–2021

AR Live Shows

Live augmented-reality stage productions for VW, Mercedes-Benz, Phoenix Contact, Viessmann and NXP — built with vvvv, Unity and custom camera tracking.

→ See all 16 projects

CV

Experience

Sep 2016 — now

NSYNK

Technical Director / Head of Development — Mixed Reality
Frankfurt
Sep 2015 — Mar 2016

Razorfish

UX Designer (Intern)
Frankfurt
Dec 2014 — May 2015

NODE — Forum for Digital Arts

Festival Marketing
Frankfurt
2013 — 2017

Hochschule Darmstadt (h_da)

B.A. Interactive Media Design
Darmstadt

Skills

AITechnical DirectionvvvvUnity3DUnreal EngineARKitVisionLibHoloLensApple Vision ProMeta QuestOptiTrackVirtual ProductionUX / UI Design

How I Work

(01)

Discovery

Dig into the people, the tech and the opportunity. Every project starts with understanding the real problem.

(02)

Strategy

Shape a clear roadmap that balances creative vision with technical feasibility and measurable value.

(03)

Build

From prototype to production: iterate fast, test boldly, and engineer for real-time performance on stage and on device.

(04)

Deliver

Calibrate, refine and ship — then plan the technical execution down to the last detail for a flawless live moment.

Let's build something
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