Technical Director and Head of Development for Mixed Reality at NSYNK — designing immersive experiences across XR, AI, virtual production and spatial computing. Here's where I'm headed, what I've built, and the road so far.
A comeback, one step at a time.
I want to be open about where I am. I'm currently on sick leave, recovering from a brain tumor that left lasting effects. The diagnosis wasn't easy — but I'm fighting my way back as well as I can, in small steps, one at a time. I won't pretend the road is short or certain; this is my life now, and I'm learning to make peace with it. What hasn't changed is the way I think, plan and solve problems — and I fully intend to find my way back to the work I love.
A cloud platform for spatial presentations — products and worlds brought into the room, experienced on Vision Pro and Quest 3. Research-funded by Distr@l.
Turned a concept car into a virtual-production studio on wheels. 16,000+ visitors drove through a real and a metaverse Las Vegas via a Mixed-Reality slider.
The first broadcast-grade AR app for journalists — the car itself becomes the marker. In use worldwide, featured in the Porsche Newsroom.
Live augmented-reality stage productions for VW, Mercedes-Benz, Phoenix Contact, Viessmann and NXP — built with vvvv, Unity and custom camera tracking.
Dig into the people, the tech and the opportunity. Every project starts with understanding the real problem.
Shape a clear roadmap that balances creative vision with technical feasibility and measurable value.
From prototype to production: iterate fast, test boldly, and engineer for real-time performance on stage and on device.
Calibrate, refine and ship — then plan the technical execution down to the last detail for a flawless live moment.